eight17


PALM PETS "EVERYONE WANTS ONE"
2026 | EIGHT17 STUDIOS - WRITTEN, CREATED AND DIRECTED BY K.A. BETANCOURT
About the Film
Palm Pets: Everyone Wants One is an animated science-fiction thriller that explores ambition, scientific responsibility, corporate power, and the consequences of innovation moving faster than accountability.
When Axiom Bioworks achieves a biological breakthrough once thought impossible, the company transforms exotic animals into pocket-sized companions and introduces them to the world as Palm Pets. The animals become an instant phenomenon—but as people begin mysteriously disappearing, scientist Sophia uncovers a connection between the company’s celebrated invention and a dangerous side effect that was never disclosed. What begins as a revolutionary scientific achievement gradually becomes a fight to expose the truth, forcing Sophia to confront the people behind Palm Pets and the decisions that allowed the product to reach the public.
Set in a near future where extraordinary biotechnology can quickly become an everyday consumer product, Palm Pets: Everyone Wants One asks a simple question: just because we can create something, does that mean we should?
Tools and Technology
Palm Pets: Everyone Wants One was created using a combination of emerging AI technologies, with Higgsfield serving as the primary production platform. The film utilized Higgsfield Cinema Studio, Seedance 2.5, Nano Banana, GPT Image, and Suno AI, with compositing, editing, visual effects, and final assembly completed in Adobe After Effects.
One of the most ambitious aspects of Palm Pets was maintaining a consistent cinematic world across an expanding cast of characters, animals, locations, products, and fictional corporate branding. Axiom Bioworks was developed not simply as a setting for the story, but as a believable biotechnology company with its own laboratories, employees, security personnel, advertising, product packaging, news coverage, and consumer brand. Palm Pets themselves had to remain recognizable as fully grown animals while appearing convincingly miniaturized within that world.
Seedance 2.5 was used extensively for character performance, dialogue, camera direction, and cinematic movement. Higgsfield’s Elements workflow became particularly important for maintaining continuity across recurring characters, environments, animals, props, and costumes. Rather than approaching each generated shot as an isolated image, the production developed a growing library of consistent visual assets that could be directed and reused throughout the film. This allowed the filmmaking process to move closer to a traditional production pipeline, where characters, sets, wardrobe, props, and cinematography all have to remain connected from scene to scene.
Nano Banana and GPT Image were also used throughout the visual-development process to establish and refine characters, environments, props, product designs, and other production assets before they moved into animation. Suno AI was used to create the film’s original AI-generated music, while sound design, foley, editing, compositing, and final pacing were shaped during post-production in Adobe After Effects.
What became especially interesting during production was the increasing amount of directorial control possible within an AI-assisted workflow. Camera placement, shot size, eyelines, character blocking, performance, dialogue delivery, timing, lighting, and continuity could all be intentionally developed rather than leaving the final result entirely to generation. Many scenes required multiple visual elements to remain consistent while still delivering believable acting and advancing the narrative.
As a solo filmmaker, this made it possible to build a science-fiction world that would traditionally require departments for animation, visual effects, production design, character design, cinematography, sound, music, and post-production. But the technology did not eliminate those creative decisions—it concentrated many of them into the hands of a single filmmaker.
Palm Pets ultimately became an experiment not only in what generative AI can produce, but in how these technologies can function as part of an increasingly structured filmmaking process. The tools generated the raw material, but the storytelling, performances, visual language, editing, sound, and world-building still required human direction. For me, that remains the most interesting possibility of AI cinema: not replacing the filmmaker, but expanding how much of a filmmaker’s vision can actually make it to the screen.

FILM STILLS









